package pl.gigiel.seeldon.brain;

import com.jme.app.SimpleGame;
import com.jme.math.Vector3f;
import com.jme.scene.shape.Box;

/**
 * Hello world!
 * 
 */
public class App extends SimpleGame {
	public static void main(String[] args) {
		System.out.println("OK");
		// Create Object
		App app = new App();
		// Signal to show properties dialog
		app.setConfigShowMode(ConfigShowMode.AlwaysShow);
		// Start the program
		app.start();
	}

	protected void simpleInitGame() {
		// Make a box
		Box b = new Box("My box", new Vector3f(0, 0, 0), new Vector3f(1, 1, 1));
		// Put it in the scene graph
		rootNode.attachChild(b);
	}
}
